#include <Image.hpp>
Definition at line 31 of file Image.hpp.
◆ Image3D() [1/3]
| mgx::Image3D::Image3D |
( |
| ) |
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◆ Image3D() [2/3]
| mgx::Image3D::Image3D |
( |
const Image3D & |
copy | ) |
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◆ Image3D() [3/3]
◆ ~Image3D()
| mgx::Image3D::~Image3D |
( |
| ) |
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◆ allocate() [1/2]
| void mgx::Image3D::allocate |
( |
| ) |
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◆ allocate() [2/2]
| void mgx::Image3D::allocate |
( |
const Point3u & |
size | ) |
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◆ operator[]() [1/2]
| ushort& mgx::Image3D::operator[] |
( |
int |
i | ) |
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|
inline |
◆ operator[]() [2/2]
| const ushort& mgx::Image3D::operator[] |
( |
int |
i | ) |
const |
|
inline |
◆ setPlane()
| void mgx::Image3D::setPlane |
( |
int |
i | ) |
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|
inline |
◆ allocated
| bool mgx::Image3D::allocated |
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protected |
◆ brightness
| float mgx::Image3D::brightness |
◆ data
◆ labels
| bool mgx::Image3D::labels |
If the image contains labels.
Definition at line 64 of file Image.hpp.
◆ maxc
◆ minc
◆ origin
◆ plane
To load a 2D image in a 3D stack.
Definition at line 63 of file Image.hpp.
◆ size
◆ step
The documentation for this struct was generated from the following file: