#include <CameraPath.hpp>
Definition at line 25 of file CameraPath.hpp.
◆ CameraPath()
| CameraPath::CameraPath |
( |
QObject * |
parent | ) |
|
◆ ~CameraPath()
| CameraPath::~CameraPath |
( |
| ) |
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◆ addFrame()
| void CameraPath::addFrame |
( |
MGXCamera * |
camera, |
|
|
float |
time = 1.0 |
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) |
| |
◆ addRotation()
| void CameraPath::addRotation |
( |
const mgx::Point3f & |
axis, |
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|
double |
angle, |
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float |
time = 2.0 |
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) |
| |
◆ animatePath()
| void CameraPath::animatePath |
( |
MGXCamera * |
camera, |
|
|
float |
dt |
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) |
| |
◆ endPath
| void CameraPath::endPath |
( |
| ) |
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signal |
◆ frameUpdated
| void CameraPath::frameUpdated |
( |
| ) |
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signal |
◆ nextFrame
| void CameraPath::nextFrame |
( |
| ) |
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protectedslot |
◆ camera
◆ current_index
| int CameraPath::current_index |
|
protected |
◆ current_time
| float CameraPath::current_time |
|
protected |
◆ dt
◆ frames
| QList<QPointer<Action> > CameraPath::frames |
|
protected |
◆ timer
| QTimer* CameraPath::timer |
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protected |
The documentation for this class was generated from the following file: