| _frame | MGXCamera | protected |
| addKeyFrameToPath(int i) | MGXCamera | virtual |
| Camera::addKeyFrameToPath(int i) | qglviewer::Camera | |
| Camera::aspectRatio() const | qglviewer::Camera | |
| Camera::Camera() | qglviewer::Camera | |
| Camera::Camera(const Camera &camera) | qglviewer::Camera | |
| Camera::cameraCoordinatesOf(const Vec &src) const | qglviewer::Camera | |
| Camera::centerScene() | qglviewer::Camera | |
| Camera::computeModelViewMatrix() const | qglviewer::Camera | |
| Camera::computeProjectionMatrix() const | qglviewer::Camera | |
| Camera::convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | qglviewer::Camera | |
| Camera::deletePath(int i) | qglviewer::Camera | |
| Camera::distanceToSceneCenter() const | qglviewer::Camera | |
| Camera::domElement(const QString &name, QDomDocument &document) const | qglviewer::Camera | |
| Camera::draw(bool drawFarPlane=true, float scale=1.0) const | qglviewer::Camera | |
| Camera::drawAllPaths() | qglviewer::Camera | |
| Camera::fieldOfView() const | qglviewer::Camera | |
| Camera::fitBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | |
| Camera::fitScreenRegion(const QRect &rectangle) | qglviewer::Camera | |
| Camera::fitSphere(const Vec ¢er, float radius) | qglviewer::Camera | |
| Camera::flySpeed() const | qglviewer::Camera | |
| Camera::focusDistance() const | qglviewer::Camera | |
| Camera::frame() const | qglviewer::Camera | |
| Camera::getCameraCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
| Camera::getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | qglviewer::Camera | |
| Camera::getModelViewMatrix(GLdouble m[16]) const | qglviewer::Camera | |
| Camera::getModelViewProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
| Camera::getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | qglviewer::Camera | |
| Camera::getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
| Camera::getProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
| Camera::getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
| Camera::getViewport(GLint viewport[4]) const | qglviewer::Camera | |
| Camera::getWorldCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
| Camera::horizontalFieldOfView() const | qglviewer::Camera | |
| Camera::initFromDOMElement(const QDomElement &element) | qglviewer::Camera | |
| Camera::interpolateTo(const Frame &fr, float duration) | qglviewer::Camera | |
| Camera::interpolateToFitScene() | qglviewer::Camera | |
| Camera::interpolateToZoomOnPixel(const QPoint &pixel) | qglviewer::Camera | |
| Camera::IODistance() const | qglviewer::Camera | |
| Camera::keyFrameInterpolator(int i) const | qglviewer::Camera | |
| Camera::loadModelViewMatrix(bool reset=true) const | qglviewer::Camera | |
| Camera::loadModelViewMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | |
| Camera::loadProjectionMatrix(bool reset=true) const | qglviewer::Camera | |
| Camera::loadProjectionMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | |
| Camera::lookAt(const Vec &target) | qglviewer::Camera | |
| Camera::operator=(const Camera &camera) | qglviewer::Camera | |
| Camera::orientation() const | qglviewer::Camera | |
| Camera::physicalDistanceToScreen() const | qglviewer::Camera | |
| Camera::physicalScreenWidth() const | qglviewer::Camera | |
| Camera::pixelGLRatio(const Vec &position) const | qglviewer::Camera | |
| Camera::playPath(int i) | qglviewer::Camera | |
| Camera::pointUnderPixel(const QPoint &pixel, bool &found) const | qglviewer::Camera | |
| Camera::position() const | qglviewer::Camera | |
| Camera::projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
| Camera::resetPath(int i) | qglviewer::Camera | |
| Camera::revolveAroundPoint() const | qglviewer::Camera | |
| Camera::rightVector() const | qglviewer::Camera | |
| Camera::sceneCenter() const | qglviewer::Camera | |
| Camera::sceneRadius() const | qglviewer::Camera | |
| Camera::screenHeight() const | qglviewer::Camera | |
| Camera::screenWidth() const | qglviewer::Camera | |
| Camera::setAspectRatio(float aspect) | qglviewer::Camera | |
| Camera::setFieldOfView(float fov) | qglviewer::Camera | |
| Camera::setFlySpeed(float speed) | qglviewer::Camera | |
| Camera::setFocusDistance(float distance) | qglviewer::Camera | |
| Camera::setFOVToFitScene() | qglviewer::Camera | |
| Camera::setFrame(ManipulatedCameraFrame *const mcf) | qglviewer::Camera | |
| Camera::setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | qglviewer::Camera | |
| Camera::setFromProjectionMatrix(const float matrix[12]) | qglviewer::Camera | |
| Camera::setHorizontalFieldOfView(float hfov) | qglviewer::Camera | |
| Camera::setIODistance(float distance) | qglviewer::Camera | |
| Camera::setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi) | qglviewer::Camera | |
| Camera::setOrientation(const Quaternion &q) | qglviewer::Camera | |
| Camera::setOrientation(float theta, float phi) | qglviewer::Camera | |
| Camera::setPhysicalDistanceToScreen(float distance) | qglviewer::Camera | |
| Camera::setPhysicalScreenWidth(float width) | qglviewer::Camera | |
| Camera::setPosition(const Vec &pos) | qglviewer::Camera | |
| Camera::setRevolveAroundPoint(const Vec &rap) | qglviewer::Camera | |
| Camera::setRevolveAroundPointFromPixel(const QPoint &pixel) | qglviewer::Camera | |
| Camera::setSceneBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | |
| Camera::setSceneCenter(const Vec ¢er) | qglviewer::Camera | |
| Camera::setSceneCenterFromPixel(const QPoint &pixel) | qglviewer::Camera | |
| Camera::setSceneRadius(float radius) | qglviewer::Camera | |
| Camera::setScreenWidthAndHeight(int width, int height) | qglviewer::Camera | |
| Camera::setType(Type type) | qglviewer::Camera | |
| Camera::setUpVector(const Vec &up, bool noMove=true) | qglviewer::Camera | |
| Camera::setViewDirection(const Vec &direction) | qglviewer::Camera | |
| Camera::setZClippingCoefficient(float coef) | qglviewer::Camera | |
| Camera::setZNearCoefficient(float coef) | qglviewer::Camera | |
| Camera::showEntireScene() | qglviewer::Camera | |
| Camera::type() const | qglviewer::Camera | |
| Camera::Type | qglviewer::Camera | |
| Camera::unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
| Camera::upVector() const | qglviewer::Camera | |
| Camera::viewDirection() const | qglviewer::Camera | |
| Camera::worldCoordinatesOf(const Vec &src) const | qglviewer::Camera | |
| Camera::zClippingCoefficient() const | qglviewer::Camera | |
| Camera::zFar() const | qglviewer::Camera | |
| Camera::zNear() const | qglviewer::Camera | |
| Camera::zNearCoefficient() const | qglviewer::Camera | |
| Camera::~Camera() | qglviewer::Camera | |
| deletePath(int i) | MGXCamera | virtual |
| drawAllPaths() | MGXCamera | virtual |
| ERSPECTIVE | qglviewer::Camera | |
| fitSphere(const qglviewer::Vec ¢er, float radius) | MGXCamera | |
| frame() | MGXCamera | inline |
| frame() const | MGXCamera | inline |
| getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | MGXCamera | |
| MGXCamera() | MGXCamera | |
| playPath(int i) | MGXCamera | virtual |
| resetPath(int i) | MGXCamera | virtual |
| resetZoom() | MGXCamera | |
| RTHOGRAPHIC | qglviewer::Camera | |
| setZoom(float z) | MGXCamera | inline |
| zoom() const | MGXCamera | inline |