/****************************************************************************

   Copyright (C) 2002-2008 Gilles Debunne. All rights reserved.

   This file is part of the QGLViewer library version 2.3.5.

   http://www.libqglviewer.com - contact@libqglviewer.com

   This file may be used under the terms of the GNU General Public License
   versions 2.0 or 3.0 as published by the Free Software Foundation and
   appearing in the LICENSE file included in the packaging of this file.
   In addition, as a special exception, Gilles Debunne gives you certain
   additional rights, described in the file GPL_EXCEPTION in this package.

   libQGLViewer uses dual licensing. Commercial/proprietary software must
   purchase a libQGLViewer Commercial License.

   This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
   WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

 *****************************************************************************/

#include "frustumCulling.h"
#include "cullingCamera.h"
#include "box.h"
#include <qapplication.h>

using namespace qglviewer;

int main(int argc, char** argv)
{
  QApplication application(argc, argv);

  // Create octree AABBox hierarchy
  const qglviewer::Vec p(1.0, 0.7f, 1.3f);
  Box::Root = new Box(-p, p);
  Box::Root->buildBoxHierarchy(4);

  // Instantiate the two viewers.
  Viewer viewer, observer;

  // Give v a cullingCamera;
  Camera* c = viewer.camera();
  CullingCamera* cc = new CullingCamera();
  viewer.setCamera(cc);
  delete c;

  // Both viewers share the culling camera
  viewer.setCullingCamera(cc);
  observer.setCullingCamera(cc);

  // Place observer
  observer.setSceneRadius(10.0);
  observer.camera()->setViewDirection(qglviewer::Vec(0.0, -1.0, 0.0));
  observer.showEntireScene();

  // Make sure every culling Camera movement updates the outer viewer
  QObject::connect(viewer.camera()->frame(), SIGNAL(manipulated()), &observer, SLOT(updateGL()));
  QObject::connect(viewer.camera()->frame(), SIGNAL(spun()), &observer, SLOT(updateGL()));

#if QT_VERSION < 0x040000
  // Set the viewer as the application main widget.
  application.setMainWidget(&viewer);
#else
  viewer.setWindowTitle("frustumCulling");
  observer.setWindowTitle("scene observer");
#endif

  // Show the viewers' windows.
  viewer.show();
  observer.show();

  return application.exec();
}
